STEM Level III Learning Path

Posted 9/1/2018

0 / 7 Completed
This learning path is designed to provide the educator with an advanced set of skills and knowledge for how to use technology in the classroom to support STEM learning objectives. This learning path includes all of the courses from STEM Level I and STEM Level II along with Minecraft and STEM, Digital Storytelling in STEM and Microsoft Imagine Academy.

Points

15000

Title and Description
Created
Duration
Status

Required

By combining their design and coding skills, students can create innovative solutions to real-world problems with the use of LEGO® MINDSTORMS® Education EV3.
10/8/2017
1 Hours

Required

This course will give you a deeper understanding of why digital storytelling is beneficial for learning and how you could use silent videos created in the Sensavis Win 10 app to make learning in STEM subjects more accessible, fun and exciting for all students.
10/5/2017
45 Minutes

Required

11/28/2016
30 Minutes

Required

Minecraft: Education Edition empowers educators and students to engage in student-centered, collaborative, and global environments. Through this course, participants will dive into the circuitry capabilities of Redstone by viewing demonstrations and detailed directions about how to implement these features. This course shares many tips, advice, and resources for educators and students who are new to Minecraft, or those who need a refresher on controls, crafting, and basics of the game.
8/18/2018
1 Hours

Required

This course is a continuation of Building Blocks of Code 1 and will provide information on Microsoft's commitment to computer science, applying the Hour of Code, and navigating Microsoft's MakeCode.
10/31/2018
1 Hours

Required

This learning path is designed for the educator who has little or no experience using technology in the classroom to support STEM learning objectives. It provides the basic knowledge needed to start incorporating computational thinking, basic computer science, some physical computing, Minecraft and more into his or her classroom.
8/20/2018
8 Hours

Required

This learning path is designed to provide the educator who has some experience using technology in the classroom to support STEM learning objectives to move beyond basic concepts. It includes the full My Minecraft Journey, how to create maker challenges to infuse computational thinking into the classroom and the basics of programming and computer science with various tools.
8/22/2018
11 Hours